initial commit

This commit is contained in:
Serge Zaitsev
2023-01-13 16:47:22 +01:00
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MIT License
Copyright (c) 2022 Serge Zaitsev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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CFLAGS ?= -Wall -Wextra -std=c99
ifeq ($(OS),Windows_NT)
LDFLAGS = -lgdi32
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LDFLAGS = -framework Cocoa
else
LDFLAGS = -lX11
endif
endif
example: example.c fenster.h
$(CC) example.c -Os -o $@ $(CFLAGS) $(LDFLAGS)

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# Fenster
Fenster /ˈfɛnstɐ/ -- a German language word for "window".
This library provides the most minimal and highly opinionated way to display a cross-platform 2D canvas. If you remember Borland BGI or drawing things in QBASIC or `INT 10h`- you know what I mean.
## What it does for you
* Single application window of given size with a title.
* Application lifecycle and system events are all handled automatically.
* Minimal 24-bit RGB framebuffer.
* Cross-platform keyboard events (keycodes).
* Cross-platform timers to have a stable FPS rate.
* It's a single header in plain C99 of ~300LOC with no memory allocations.
## What it might do for you in the next version
* Mouse events (at least left button click + XY)
* Audio playback (WinMM, CoreAudio, ALSA)
* Bindings for Go, Zig, Rust, Nim, Python...
## What it will never do for you
* GUI widgets - use Qt or Gtk or WxWidgets.
* Complex drawing routines or OpenGL - use Sokol or MiniFB or Tigr.
* Low-latency audio - use PortAudio, RtAudio, libsoundio etc.
In other words, you get a single super tiny C file, with a very simple API and it allows you to build graphical apps (simple games, emulators) in a very low-level retrocomputing manner.
## Example
Here's how to draw white noise:
```c
#include "fenster.h"
#define W 320
#define H 240
int main() {
uint32_t buf[W * H];
struct fenster f = { .title = "hello", .width = W, .height = H, .buf = buf };
fenster_open(&f);
while (fenster_loop(&f) == 0) {
for (int i = 0; i < 320; i++) {
for (int j = 0; j < 240; j++) {
fenster_pixel(&f, i, j) = rand();
}
}
}
fenster_close(&f);
return 0;
}
```
Compile it and run:
```
# Linux
cc main.c -lX11 -o main && ./main
# macOS
cc main.c -framework Cocoa -o main && ./main
# windows
# TODO, but link with -lgdi32
```
That's it.
## API
```c
struct fenster {
const char *title; /* window title */
const int width; /* window width */
const int height; /* window height */
uint32_t *buf; /* window pixels, 24-bit RGB, row by row, pixel by pixel */
int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */
int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */
};
```
* `int fenster_open(struct fenster *f)` - opens a new app window.
* `int fenster_loop(struct fenster *f)` - handles system events and refreshes the canvas. Returns negative values when app window is clsoed.
* `void fenster_close(struct fenster *f)` - closes the window and exists the graphical app.
* `void fenster_sleep(int ms)` - pauses for `ms` milliseconds.
* `int64_t fenster_time()` - returns current time in milliseconds.
## License
Code is distributed under MIT license, feel free to use it in your proprietary projects as well.

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#include "fenster.h"
#define W 320
#define H 240
/* ============================================================
* A very minimal example of a Fenster app:
* - Opens a window
* - Starts a loop
* - Changes pixel colours based on some "shader" formula
* - Sleeps if needed to maintain a frame rate of 60 FPS
* - Closes a window
* ============================================================ */
static int demo_minimal_framebuffer() {
uint32_t buf[W * H];
struct fenster f = {
.title = "hello",
.width = W,
.height = H,
.buf = buf,
};
fenster_open(&f);
uint32_t t = 0;
int64_t now = fenster_time();
while (fenster_loop(&f) == 0) {
t++;
for (int i = 0; i < 320; i++) {
for (int j = 0; j < 240; j++) {
/* White noise: */
/* fenster_pixel(&f, i, j) = (rand() << 16) ^ (rand() << 8) ^ rand(); */
/* Colourful and moving: */
/* fenster_pixel(&f, i, j) = i * j * t; */
/* Munching squares: */
fenster_pixel(&f, i, j) = i ^ j ^ t;
}
}
int64_t time = fenster_time();
if (time - now < 1000 / 60) {
fenster_sleep(time - now);
}
now = time;
}
fenster_close(&f);
return 0;
}
/* ============================================================
* An example of using raster graphics with Fenster
* - Line: https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
* - Circle: https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
* - Rectangle: well, it's obvious
* - Flood fill: very inefficient, using recursion
* - Text: small 5x3 bitmap font is used to render glyps
* ============================================================ */
static void fenster_line(struct fenster *f, int x0, int y0, int x1, int y1,
uint32_t c) {
int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = (dx > dy ? dx : -dy) / 2, e2;
for (;;) {
fenster_pixel(f, x0, y0) = c;
if (x0 == x1 && y0 == y1) {
break;
}
e2 = err;
if (e2 > -dx) {
err -= dy;
x0 += sx;
}
if (e2 < dy) {
err += dx;
y0 += sy;
}
}
}
static void fenster_rect(struct fenster *f, int x, int y, int w, int h,
uint32_t c) {
for (int row = 0; row < h; row++) {
for (int col = 0; col < w; col++) {
fenster_pixel(f, x + col, y + row) = c;
}
}
}
static void fenster_circle(struct fenster *f, int x, int y, int r, uint32_t c) {
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
fenster_pixel(f, x + dx, y + dy) = c;
}
}
}
}
static void fenster_fill(struct fenster *f, int x, int y, uint32_t old,
uint32_t c) {
if (x < 0 || y < 0 || x >= f->width || y >= f->height) {
return;
}
if (fenster_pixel(f, x, y) == old) {
fenster_pixel(f, x, y) = c;
fenster_fill(f, x - 1, y, old, c);
fenster_fill(f, x + 1, y, old, c);
fenster_fill(f, x, y - 1, old, c);
fenster_fill(f, x, y + 1, old, c);
}
}
// clang-format off
static uint16_t font5x3[] = {0x0000,0x2092,0x002d,0x5f7d,0x279e,0x52a5,0x7ad6,0x0012,0x4494,0x1491,0x017a,0x05d0,0x1400,0x01c0,0x0400,0x12a4,0x2b6a,0x749a,0x752a,0x38a3,0x4f4a,0x38cf,0x3bce,0x12a7,0x3aae,0x49ae,0x0410,0x1410,0x4454,0x0e38,0x1511,0x10e3,0x73ee,0x5f7a,0x3beb,0x624e,0x3b6b,0x73cf,0x13cf,0x6b4e,0x5bed,0x7497,0x2b27,0x5add,0x7249,0x5b7d,0x5b6b,0x3b6e,0x12eb,0x4f6b,0x5aeb,0x388e,0x2497,0x6b6d,0x256d,0x5f6d,0x5aad,0x24ad,0x72a7,0x6496,0x4889,0x3493,0x002a,0xf000,0x0011,0x6b98,0x3b79,0x7270,0x7b74,0x6750,0x95d6,0xb9ee,0x5b59,0x6410,0xb482,0x56e8,0x6492,0x5be8,0x5b58,0x3b70,0x976a,0xcd6a,0x1370,0x38f0,0x64ba,0x3b68,0x2568,0x5f68,0x54a8,0xb9ad,0x73b8,0x64d6,0x2492,0x3593,0x03e0};
// clang-format on
static void fenster_text(struct fenster *f, int x, int y, char *s, int scale,
uint32_t c) {
while (*s) {
char chr = *s++;
if (chr > 32) {
uint16_t bmp = font5x3[chr - 32];
for (int dy = 0; dy < 5; dy++) {
for (int dx = 0; dx < 3; dx++) {
if (bmp >> (dy * 3 + dx) & 1) {
fenster_rect(f, x + dx * scale, y + dy * scale, scale, scale, c);
}
}
}
}
x = x + 4 * scale;
}
}
static int demo_raster_graphics() {
uint32_t buf[W * H];
struct fenster f = {
.title = "hello",
.width = W,
.height = H,
.buf = buf,
};
fenster_open(&f);
uint32_t t = 0;
int64_t now = fenster_time();
while (fenster_loop(&f) == 0) {
t++;
fenster_rect(&f, 0, 0, W, H, 0x00333333);
fenster_rect(&f, W / 4, H / 2, W / 2, H / 3, 0x00ff0000);
fenster_rect(&f, W / 2, H / 2 + H / 12, W / 6, H / 3 - H / 12, 0x00ffffff);
fenster_circle(&f, W / 2 - W / 8, H / 2 + H / 6, W / 20, 0x00ffffff);
fenster_line(&f, W / 4 - 25, H / 2, W / 2, H / 4, 0x0000ffff);
fenster_line(&f, W - W / 4 + 25, H / 2, W / 2, H / 4, 0x0000ffff);
fenster_line(&f, W - W / 4 + 25, H / 2, W / 4 - 25, H / 2, 0x0000ffff);
fenster_fill(&f, W / 2, H / 3, 0x00333333, 0x00ff00ff);
fenster_text(&f, 10, 10, "House", 8, 0x00ffffff);
int64_t time = fenster_time();
if (time - now < 1000 / 60) {
fenster_sleep(time - now);
}
now = time;
}
fenster_close(&f);
return 0;
}
/* ============================================================
* Another small example demostrating keymaps/keycodes:
* - On all platforms keys usually correspond to upper-case ASCII
* - Enter code is 10, Tab is 9, Backspace is 8, Escape is 27
* - Delete is 127, Space is 32
* - Modifiers are: Ctrl=1, Shift=2, Ctrl+Shift=3
*
* This demo prints currently pressed keys with modifiers.
* ============================================================ */
static int demo_keys() {
uint32_t buf[W * H] = {0};
struct fenster f = {
.title = "Press any key...",
.width = W,
.height = H,
.buf = buf,
};
fenster_open(&f);
int64_t now = fenster_time();
while (fenster_loop(&f) == 0) {
int has_keys = 0;
char s[32];
char *p = s;
for (int i = 0; i < 128; i++) {
if (f.keys[i]) {
has_keys = 1;
*p++ = i;
}
}
*p = '\0';
fenster_rect(&f, 8, 8, W, 100, 0);
fenster_text(&f, 8, 8, s, 4, 0xffffff);
if (has_keys) {
if (f.mod & 1) {
fenster_text(&f, 8, 40, "Ctrl", 4, 0xffffff);
}
if (f.mod & 2) {
fenster_text(&f, 8, 80, "Shift", 4, 0xffffff);
}
}
if (f.keys[27]) {
break;
}
int64_t time = fenster_time();
if (time - now < 1000 / 60) {
fenster_sleep(time - now);
}
now = time;
}
fenster_close(&f);
return 0;
}
static int run() {
(void) demo_minimal_framebuffer;
(void) demo_raster_graphics;
(void) demo_keys;
/*return demo_minimal_framebuffer();*/
return demo_raster_graphics();
/*return demo_keys();*/
}
#if defined(_WIN32)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine,
int nCmdShow) {
(void)hInstance, (void)hPrevInstance, (void)pCmdLine, (void)nCmdShow;
return run();
}
#else
int main() { return run(); }
#endif

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#ifndef FENSTER_H
#define FENSTER_H
#include <stdint.h>
#if defined(__APPLE__)
#include <AudioToolbox/AudioQueue.h>
#include <CoreGraphics/CoreGraphics.h>
#include <objc/NSObjCRuntime.h>
#include <objc/objc-runtime.h>
#elif defined(_WIN32)
#include <windows.h>
#else
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <time.h>
#endif
struct fenster {
const char *title;
const int width;
const int height;
uint32_t *buf;
int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */
int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */
#if defined(__APPLE__)
id wnd;
#elif defined(_WIN32)
HWND hwnd;
#else
Display *dpy;
Window w;
GC gc;
XImage *img;
#endif
};
#define FENSTER_API static
FENSTER_API int fenster_open(struct fenster *f);
FENSTER_API int fenster_loop(struct fenster *f);
FENSTER_API void fenster_close(struct fenster *f);
FENSTER_API void fenster_sleep(int ms);
FENSTER_API int64_t fenster_time();
#define fenster_pixel(f, x, y) ((f)->buf[((y) * (f)->width) + (x)])
#if defined(__APPLE__)
#define msg(r, o, s) ((r(*)(id, SEL))objc_msgSend)(o, sel_getUid(s))
#define msg1(r, o, s, A, a) \
((r(*)(id, SEL, A))objc_msgSend)(o, sel_getUid(s), a)
#define msg2(r, o, s, A, a, B, b) \
((r(*)(id, SEL, A, B))objc_msgSend)(o, sel_getUid(s), a, b)
#define msg3(r, o, s, A, a, B, b, C, c) \
((r(*)(id, SEL, A, B, C))objc_msgSend)(o, sel_getUid(s), a, b, c)
#define msg4(r, o, s, A, a, B, b, C, c, D, d) \
((r(*)(id, SEL, A, B, C, D))objc_msgSend)(o, sel_getUid(s), a, b, c, d)
#define cls(x) ((id)objc_getClass(x))
extern id const NSDefaultRunLoopMode;
extern id const NSApp;
static void fenster_draw_rect(id v, SEL s, CGRect r) {
(void)r, (void)s;
struct fenster *f = (struct fenster *)objc_getAssociatedObject(v, "fenster");
CGContextRef context =
msg(CGContextRef, msg(id, cls("NSGraphicsContext"), "currentContext"),
"graphicsPort");
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData(
NULL, f->buf, f->width * f->height * 4, NULL);
CGImageRef img =
CGImageCreate(f->width, f->height, 8, 32, f->width * 4, space,
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Little,
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(space);
CGDataProviderRelease(provider);
CGContextDrawImage(context, CGRectMake(0, 0, f->width, f->height), img);
CGImageRelease(img);
}
static BOOL fenster_should_close(id v, SEL s, id w) {
(void)v, (void)s, (void)w;
msg1(void, NSApp, "terminate:", id, NSApp);
return YES;
}
FENSTER_API int fenster_open(struct fenster *f) {
msg(id, cls("NSApplication"), "sharedApplication");
msg1(void, NSApp, "setActivationPolicy:", NSInteger, 0);
f->wnd = msg4(id, msg(id, cls("NSWindow"), "alloc"),
"initWithContentRect:styleMask:backing:defer:", CGRect,
CGRectMake(0, 0, f->width, f->height), NSUInteger, 3,
NSUInteger, 2, BOOL, NO);
Class windelegate =
objc_allocateClassPair((Class)cls("NSObject"), "FensterDelegate", 0);
class_addMethod(windelegate, sel_getUid("windowShouldClose:"),
(IMP)fenster_should_close, "c@:@");
objc_registerClassPair(windelegate);
msg1(void, f->wnd, "setDelegate:", id,
msg(id, msg(id, (id)windelegate, "alloc"), "init"));
Class c = objc_allocateClassPair((Class)cls("NSView"), "FensterView", 0);
class_addMethod(c, sel_getUid("drawRect:"), (IMP)fenster_draw_rect, "i@:@@");
objc_registerClassPair(c);
id v = msg(id, msg(id, (id)c, "alloc"), "init");
msg1(void, f->wnd, "setContentView:", id, v);
objc_setAssociatedObject(v, "fenster", (id)f, OBJC_ASSOCIATION_ASSIGN);
id title = msg1(id, cls("NSString"), "stringWithUTF8String:", const char *,
f->title);
msg1(void, f->wnd, "setTitle:", id, title);
msg1(void, f->wnd, "makeKeyAndOrderFront:", id, nil);
msg(void, f->wnd, "center");
msg1(void, NSApp, "activateIgnoringOtherApps:", BOOL, YES);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) {
msg(void, f->wnd, "close");
}
// clang-format off
static const uint8_t FENSTER_KEYCODES[128] = {
65,83,68,70,72,71,90,88,67,86,0,66,81,87,69,82,89,84,49,50,51,52,54,53,61,57,55,45,56,48,93,79,85,91,73,80,10,76,74,39,75,59,92,44,47,78,77,46,9,32,96,8,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,2,3,127,0,5,0,4,0,20,19,18,17,0};
// clang-format on
FENSTER_API int fenster_loop(struct fenster *f) {
msg1(void, msg(id, f->wnd, "contentView"), "setNeedsDisplay:", BOOL, YES);
id ev = msg4(id, NSApp,
"nextEventMatchingMask:untilDate:inMode:dequeue:", NSUInteger,
NSUIntegerMax, id, NULL, id, NSDefaultRunLoopMode, BOOL, YES);
if (!ev) {
return 0;
}
NSUInteger evtype = msg(NSUInteger, ev, "type");
switch (evtype) {
case 10: /*NSEventTypeKeyDown*/
case 11: /*NSEventTypeKeyUp:*/ {
NSUInteger k = msg(NSUInteger, ev, "keyCode");
f->keys[k < 127 ? FENSTER_KEYCODES[k] : 0] = evtype == 10;
NSUInteger mod = msg(NSUInteger, ev, "modifierFlags") >> 17;
f->mod = (mod & 0xc) | ((mod & 1) << 1) | ((mod >> 1) & 1);
return 0;
}
}
msg1(void, NSApp, "sendEvent:", id, ev);
return 0;
}
#elif defined(_WIN32)
// clang-format off
static const uint8_t FENSTER_KEYCODES[] = {
0,27,49,50,51,52,53,54,55,56,57,48,45,61,8,9,81,87,69,82,84,89,85,73,79,80,91,93,10,0,65,83,68,70,71,72,74,75,76,59,39,96,0,92,90,88,67,86,66,78,77,44,46,47,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,17,3,0,20,0,19,0,5,18,4,26,127};
// clang-format on
static LRESULT CALLBACK fenster_wndproc(HWND hwnd, UINT msg, WPARAM wParam,
LPARAM lParam) {
struct fenster *f = (struct fenster *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
switch (msg) {
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbmp = CreateCompatibleBitmap(hdc, f->width, f->height);
HBITMAP oldbmp = SelectObject(memdc, hbmp);
BITMAPINFO bi = {{sizeof(bi), f->width, -f->height, 1, 32, BI_BITFIELDS}};
bi.bmiColors[0].rgbRed = 0xff;
bi.bmiColors[1].rgbGreen = 0xff;
bi.bmiColors[2].rgbBlue = 0xff;
SetDIBitsToDevice(memdc, 0, 0, f->width, f->height, 0, 0, 0, f->height,
f->buf, (BITMAPINFO *)&bi, DIB_RGB_COLORS);
BitBlt(hdc, 0, 0, f->width, f->height, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);
DeleteObject(hbmp);
DeleteDC(memdc);
EndPaint(hwnd, &ps);
} break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_KEYDOWN:
case WM_KEYUP: {
f->mod = ((GetKeyState(VK_CONTROL) & 0x8000) >> 15) |
((GetKeyState(VK_SHIFT) & 0x8000) >> 14) |
((GetKeyState(VK_MENU) & 0x8000) >> 13) |
(((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000) >> 12);
f->keys[FENSTER_KEYCODES[HIWORD(lParam) & 0x1ff]] = !((lParam >> 31) & 1);
} break;
case WM_DESTROY:
PostQuitMessage(0);
break;
/* TODO: process other events */
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
FENSTER_API int fenster_open(struct fenster *f) {
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASSEX wc = {0};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.lpfnWndProc = fenster_wndproc;
wc.hInstance = hInstance;
wc.lpszClassName = f->title;
RegisterClassEx(&wc);
f->hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, f->title, f->title,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
f->width, f->height, NULL, NULL, hInstance, NULL);
if (f->hwnd == NULL) {
return -1;
}
SetWindowLongPtr(f->hwnd, GWLP_USERDATA, (LONG_PTR)f);
ShowWindow(f->hwnd, SW_NORMAL);
UpdateWindow(f->hwnd);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) { (void)f; }
FENSTER_API int fenster_loop(struct fenster *f) {
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
return -1;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
InvalidateRect(f->hwnd, NULL, TRUE);
return 0;
}
#else
// clang-format off
static int FENSTER_KEYCODES[124] = {
XK_BackSpace,8,XK_Delete,127,XK_Down,18,XK_End,5,XK_Escape,27,XK_Home,2,XK_Insert,26,XK_Left,20,XK_Page_Down,4,XK_Page_Up,3,XK_Return,10,XK_Right,19,XK_Tab,9,XK_Up,17,XK_apostrophe,39,XK_backslash,92,XK_bracketleft,91,XK_bracketright,93,XK_comma,44,XK_equal,61,XK_grave,96,XK_minus,45,XK_period,46,XK_semicolon,59,XK_slash,47,XK_space,32,XK_a,65,XK_b,66,XK_c,67,XK_d,68,XK_e,69,XK_f,70,XK_g,71,XK_h,72,XK_i,73,XK_j,74,XK_k,75,XK_l,76,XK_m,77,XK_n,78,XK_o,79,XK_p,80,XK_q,81,XK_r,82,XK_s,83,XK_t,84,XK_u,85,XK_v,86,XK_w,87,XK_x,88,XK_y,89,XK_z,90,XK_0,48,XK_1,49,XK_2,50,XK_3,51,XK_4,52,XK_5,53,XK_6,54,XK_7,55,XK_8,56,XK_9,57};
// clang-format on
FENSTER_API int fenster_open(struct fenster *f) {
f->dpy = XOpenDisplay(NULL);
int screen = DefaultScreen(f->dpy);
f->w = XCreateSimpleWindow(f->dpy, RootWindow(f->dpy, screen), 0, 0, f->width,
f->height, 0, BlackPixel(f->dpy, screen),
WhitePixel(f->dpy, screen));
f->gc = XCreateGC(f->dpy, f->w, 0, 0);
XSelectInput(f->dpy, f->w, ExposureMask | KeyPressMask | KeyReleaseMask);
XStoreName(f->dpy, f->w, f->title);
XMapWindow(f->dpy, f->w);
XSync(f->dpy, f->w);
f->img = XCreateImage(f->dpy, DefaultVisual(f->dpy, 0), 24, ZPixmap, 0,
(char *)f->buf, f->width, f->height, 32, 0);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) { XCloseDisplay(f->dpy); }
FENSTER_API int fenster_loop(struct fenster *f) {
XEvent ev;
XPutImage(f->dpy, f->w, f->gc, f->img, 0, 0, 0, 0, f->width, f->height);
XFlush(f->dpy);
while (XPending(f->dpy)) {
XNextEvent(f->dpy, &ev);
switch (ev.type) {
case KeyPress:
case KeyRelease: {
int m = ev.xkey.state;
int k = XkbKeycodeToKeysym(f->dpy, ev.xkey.keycode, 0, 0);
for (unsigned int i = 0; i < 124; i += 2) {
if (FENSTER_KEYCODES[i] == k) {
f->keys[FENSTER_KEYCODES[i + 1]] = (ev.type == KeyPress);
break;
}
}
f->mod = !!(m & ControlMask) | (!!(m & ShiftMask) << 1) |
(!!(m & Mod1Mask) << 2) | (!!(m & Mod4Mask) << 3);
} break;
}
}
return 0;
}
#endif
#ifdef WIN32
FENSTER_API void fenster_sleep(int ms) { Sleep(ms); }
FENSTER_API int64_t fenster_time() {
LARGE_INTEGER freq, count;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&count);
return (int64_t)(count.QuadPart * 1000.0 / freq.QuadPart);
}
#else
FENSTER_API void fenster_sleep(int ms) {
struct timespec ts;
ts.tv_sec = ms / 1000;
ts.tv_nsec = (ms % 1000) * 1000000;
nanosleep(&ts, NULL);
}
FENSTER_API int64_t fenster_time() {
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
return time.tv_sec * 1000 + (time.tv_nsec / 1000000);
}
#endif
#endif /* FENSTER_H */