mirror of
https://github.com/zserge/fenster.git
synced 2025-04-20 00:18:57 +03:00
Pass delay to Loop
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@ -16,8 +16,7 @@ func main() {
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log.Fatal(err)
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}
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defer f.Close()
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lastFrame := time.Now()
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for f.Loop() {
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for f.Loop(time.Second / 60) {
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// If escape is pressed - exit
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if f.Key(27) {
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break
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@ -28,11 +27,5 @@ func main() {
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f.Set(j, i, fenster.RGB(rand.Uint32()))
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}
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}
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// Wait for FPS rate
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sleep := 16*time.Millisecond - time.Since(lastFrame)
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if sleep > 0 {
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time.Sleep(sleep)
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}
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lastFrame = time.Now()
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}
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}
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@ -29,7 +29,6 @@ func main() {
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log.Fatal(err)
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}
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defer f.Close()
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lastFrame := time.Now()
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img, err := openImage("testdata/Testbild.png")
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if err != nil {
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@ -40,7 +39,7 @@ func main() {
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pimg := image.NewPaletted(img.Bounds(), palette.Plan9)
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draw.Draw(pimg, pimg.Bounds(), img, image.Point{}, draw.Src)
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for f.Loop() {
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for f.Loop(time.Second / 24) {
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// If escape is pressed - exit
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if f.Key(27) {
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break
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@ -49,12 +48,5 @@ func main() {
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// rotate palette
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pimg.Palette = append(pimg.Palette[1:], pimg.Palette[0])
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draw.Draw(f, f.Bounds(), pimg, image.Point{}, draw.Src)
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// Wait for FPS rate
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sleep := 16*time.Millisecond - time.Since(lastFrame)
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if sleep > 0 {
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time.Sleep(sleep)
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}
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lastFrame = time.Now()
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}
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}
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20
fenster.go
20
fenster.go
@ -13,6 +13,7 @@ import (
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"image/color"
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"image/draw"
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"runtime"
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"time"
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"unsafe"
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)
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@ -22,7 +23,7 @@ func init() {
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}
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type Fenster interface {
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Loop() bool
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Loop(d time.Duration) bool
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Close()
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Key(byte) bool
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Mod() Mods
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@ -56,8 +57,9 @@ func rgbModel(c color.Color) color.Color {
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type Mods int
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type fenster struct {
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f C.struct_fenster
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buf []uint32
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f C.struct_fenster
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buf []uint32
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lastFrame time.Time
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}
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func (f *fenster) ColorModel() color.Model { return RGBModel }
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@ -72,14 +74,22 @@ func New(w, h int, title string) (Fenster, error) {
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f.f.height = C.int(h)
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f.f.buf = (*C.uint32_t)(C.malloc(C.size_t(w * h * 4)))
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f.buf = unsafe.Slice((*uint32)(f.f.buf), w*h)
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f.lastFrame = time.Now()
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res := C.fenster_open(&f.f)
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if res != 0 {
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return nil, fmt.Errorf("failed to open window: %d", res)
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}
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return f, nil
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}
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func (f *fenster) Loop() bool { return C.fenster_loop(&f.f) == 0 }
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func (f *fenster) Close() { C.fenster_close(&f.f) }
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func (f *fenster) Close() { C.fenster_close(&f.f) }
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func (f *fenster) Loop(d time.Duration) bool {
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if sleep := d - time.Since(f.lastFrame); sleep > 0 {
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time.Sleep(sleep)
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}
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f.lastFrame = time.Now()
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return C.fenster_loop(&f.f) == 0
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}
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func (f *fenster) Key(code byte) bool { return f.f.keys[code] != 0 }
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func (f *fenster) Mod() Mods { return Mods(f.f.mod) }
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