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On my machine ZLUDA seems to segfault when initializing LLVM's C++ statics in Blender. Blender ships with C++ runtime. It seems that compiling C++ runtime statically fixes the issue. Might be actually unrelated. Additionally, dtor crate on Windows seem to use a slightly dodgy method, so replace it with something more straightforward
6 lines
124 B
TOML
6 lines
124 B
TOML
[alias]
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xtask = "run --package xtask --"
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[target.x86_64-pc-windows-msvc]
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rustflags = ["-Ctarget-feature=+crt-static"]
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