use std::env; use std::env::Args; use std::mem; use std::path::Path; use std::ptr; use std::{error::Error, process}; use mem::size_of_val; use winapi::um::{ jobapi2::{AssignProcessToJobObject, SetInformationJobObject}, processthreadsapi::{GetExitCodeProcess, ResumeThread}, synchapi::WaitForSingleObject, winbase::CreateJobObjectA, winnt::{ JobObjectExtendedLimitInformation, HANDLE, JOBOBJECT_EXTENDED_LIMIT_INFORMATION, JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE, }, }; use winapi::um::winbase::{INFINITE, WAIT_FAILED}; static REDIRECT_DLL: &'static str = "zluda_redirect.dll"; static ZLUDA_DLL: &'static str = "nvcuda.dll"; include!("../../zluda_redirect/src/payload_guid.rs"); pub fn main_impl() -> Result<(), Box> { let args = env::args(); if args.len() == 0 { print_help(); process::exit(1); } let mut cmd_line = construct_command_line(args); let injector_path = env::current_exe()?; let injector_dir = injector_path.parent().unwrap(); let redirect_path = create_redirect_path(injector_dir); let mut startup_info = unsafe { mem::zeroed::() }; let mut proc_info = unsafe { mem::zeroed::() }; os_call!( detours_sys::DetourCreateProcessWithDllExW( ptr::null(), cmd_line.as_mut_ptr(), ptr::null_mut(), ptr::null_mut(), 0, 0, ptr::null_mut(), ptr::null(), &mut startup_info as *mut _, &mut proc_info as *mut _, redirect_path.as_ptr() as *const i8, Option::None ), |x| x != 0 ); kill_child_on_process_exit(proc_info.hProcess)?; let mut zluda_path = create_zluda_path(injector_dir); os_call!( detours_sys::DetourCopyPayloadToProcess( proc_info.hProcess, &PAYLOAD_GUID, zluda_path.as_mut_ptr() as *mut _, (zluda_path.len() * mem::size_of::()) as u32 ), |x| x != 0 ); os_call!(ResumeThread(proc_info.hThread), |x| x as i32 != -1); os_call!(WaitForSingleObject(proc_info.hProcess, INFINITE), |x| x != WAIT_FAILED); let mut child_exit_code: u32 = 0; os_call!( GetExitCodeProcess(proc_info.hProcess, &mut child_exit_code as *mut _), |x| x != 0 ); process::exit(child_exit_code as i32) } fn kill_child_on_process_exit(child: HANDLE) -> Result<(), Box> { let job_handle = os_call!(CreateJobObjectA(ptr::null_mut(), ptr::null()), |x| x != ptr::null_mut()); let mut info = unsafe { mem::zeroed::() }; info.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE; os_call!( SetInformationJobObject( job_handle, JobObjectExtendedLimitInformation, &mut info as *mut _ as *mut _, size_of_val(&info) as u32 ), |x| x != 0 ); os_call!(AssignProcessToJobObject(job_handle, child), |x| x != 0); Ok(()) } fn print_help() { println!( "USAGE: zluda [ARGS]... ARGS: Path to the executable to be injected with ZLUDA ... Arguments that will be passed to " ); } // Adapted from https://docs.microsoft.com/en-us/archive/blogs/twistylittlepassagesallalike/everyone-quotes-command-line-arguments-the-wrong-way fn construct_command_line(args: Args) -> Vec { let mut cmd_line = Vec::new(); let args_len = args.len(); for (idx, arg) in args.enumerate().skip(1) { if !arg.contains(&[' ', '\t', '\n', '\u{2B7F}', '\"'][..]) { cmd_line.extend(arg.encode_utf16()); } else { cmd_line.push('"' as u16); // " let mut char_iter = arg.chars().peekable(); loop { let mut current = char_iter.next(); let mut backslashes = 0; match current { Some('\\') => { backslashes = 1; while let Some('\\') = char_iter.peek() { backslashes += 1; char_iter.next(); } current = char_iter.next(); } _ => {} } match current { None => { for _ in 0..(backslashes * 2) { cmd_line.push('\\' as u16); } break; } Some('"') => { for _ in 0..(backslashes * 2 + 1) { cmd_line.push('\\' as u16); } cmd_line.push('"' as u16); } Some(c) => { for _ in 0..backslashes { cmd_line.push('\\' as u16); } let mut temp = [0u16; 2]; cmd_line.extend(&*c.encode_utf16(&mut temp)); } } } cmd_line.push('"' as u16); } if idx < args_len - 1 { cmd_line.push(' ' as u16); } } cmd_line.push(0); cmd_line } fn create_redirect_path(injector_dir: &Path) -> Vec { let mut injector_dir = injector_dir.to_path_buf(); injector_dir.push(REDIRECT_DLL); let mut result = injector_dir.to_string_lossy().into_owned().into_bytes(); result.push(0); result } fn create_zluda_path(injector_dir: &Path) -> Vec { let mut injector_dir = injector_dir.to_path_buf(); injector_dir.push(ZLUDA_DLL); let mut result = injector_dir .to_string_lossy() .as_ref() .encode_utf16() .collect::>(); result.push(0); result }